![]() Soon, your renderings will rival those in the gallery at the bottom. Our next step will be to set up a lighting and reflection environment, as well a few compositing nodes for post-processing. My tutorial will cover creating your own custom vehicle paint, including metallic flakes and orange peel, along with all the other shaders required for the final renderings, so you can get started right away. As a bonus, you'll have complete control over the resultant model's topology, which is invaluable. The process is a lot more enjoyable and efficient when you don't have to worry about every minor aspect influencing your surfaces, as opposed to when you do. So that you may easily keep your beautiful curves, I'll teach you how to do it. There are a lot of features to add to curved surfaces, and the extra topology might damage your smooth surfaces.
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