It was easy to learn (I didn't even know C# before I started!) and there's a great community of modders eager to help others learn. The modding API is great to work with and I've released several mods of my own. Just recently the game has added mod support and Steam Workshop is due to release next week (August 2016). Last I checked there's several hundred unique machines in the game. Where it shines is the almost unlimited ways that problems can be solved with the almost uncountable machines at your disposal. The game is largely focused on logistics and automation with lesser focuses on exploration and combat. The game can be thought of as a mix of Minecraft and Factorio but there are elements of other games like TDs and if you're familiar with Creeper World then you absolutely must get the recently released expansion which plays a lot like defense against the Creeper. Every time you play through it grows and changes with the regular patch cycle as player feedback helps shape the game. I've clocked over 700 hours as of this review having recently started my 10th or so progression world. Few games have held my attention as long as FortressCraft: Evolved! From the early days building on the Xbox version to the logistics Few games have held my attention as long as FortressCraft: Evolved! From the early days building on the Xbox version to the logistics masterpiece that it has grown into on PC there's literally hundreds of hours of entertainment to be had.
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